d o w n l o a d f i l m V F X R e e l 1 min 42 sec (12.5MB)
Megalodon (2003 - 2004):images (c) CA Scanline Production, ActionConcept, RTL I worked on this project as a Simulation/VFX artist with CA Scanline Production GmbH, Munich, Germany. My main role in the project involved Rigging/Skinning and working on techniques for muscle simulation and secondary skin movements. I also worked on some particle simulations using Thinking Particles, an underwater environment modeling, and some character animation shots involving the shark. Details regarding this film can be found at this link: Megalodon Details Shots from this film are not included in my showreel. Some shots from this film can be viewed at: http://www.flowlines.info/vfxreel01.html
VFXReel Shot List:
The images that you find below are NOT linked to either larger images or movie files, they are simply screen shots from my VFX Reel. I have used these images to explain my role in that particular shot.
Note: All the max particle effects seen in the shots have been done using only the default 3ds max particles no plugin particles used.
solo work........... shoot supervision modeling texturing rigging animation lighting particle dynamics framing/compositing
solo work........... (low-res preview) modeling texturing rigging animation lighting particle dynamics compositing
solo work........... (low-res preview) modeling texturing rigging animation lighting particle dynamics compositing
solo work........... shoot supervision modeling texturing rigging animation lighting compositing
supervision........... compositing


team leader........... lighting rigging animation compositing
solo work........... (low-res preview) modeling texturing rigging animation lighting particle dynamics framing/compositing
team member........... modelling texturing lighting animation
solo work........... modeling texturing rigging animation lighting particle dynamics compositing
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team leader ........... rigging animation lighting compositing
team member ....... morphing (ER) compositing
about me: *animator *technical artist *max scripter *melscripter *character rigger *vfx/particles/dynamics/ crowd/hair/cloth artist *compositor
software skills : *3d studio max *maya *character studio *photoshop *after effects *combustion *bojou *A bunch of plugins for max programming skills: maxscript, melscript, python, C/C++