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A simple tool to help modelers/lighting artist/scene setup artists, animators, while they are working on heavy scenes with lots of geometry.
example of Usage: Suppose u r working on a forest shot with tons of geometry in trees, leaves, terrain, stones, etc, and a character running thro a path in the jungle: # if u r an animator , u could click 'launch optimizer' to optimize the whole scene, and then remove optimization on only the character u r animating, and maybe also the path # if u r lighting/shading the scene, u can keep the whole scene optimized and yet see render results which are un optimized.... Version1.6 skips all biped and bone nodes in its calculations. Also, I have fixed some initialization issues of the optimize slider. I need to add turbosmooth compatibility to this tool ....... will do so soon and post an update.
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